Re:Turn: One Way Trip – Review

Our rating: 7/10

The barriers between past and present begin to dissolve as Re:Turn: One Way Trip delves into a complex mystery. Find missing friends and unravel the deadly mysteries of the train.

Escape the otherworldly horrors and unrelenting horrors as players use their wits to solve mind-bending puzzles. Merge clues to survive. And keep your nerve with an original soundtrack that creates suspense.

game overview

Re:Turn One Way Trip tells the chilling story of five college friends on a postgraduate vacation. Protagonist Saki wakes up in the middle of the night to find that her friends have disappeared from their campsite. She is soon quietly lured onto an abandoned train. As if she were waiting for her last passenger to board.

playing style

You slip into the role of Saki. From here the game is developed in 2D scrolling and shows you some super basic mechanics. You just have to take items, check your inventory and use them as needed. Any notes you find will be saved to your notepad. The game’s theme doesn’t require you to understand any more than you need to.

The gaming experience is simple, but sometimes gives a spooky feeling. The tension is something that lies on the surface. After Saki finds the elements to reignite the fire, the group will engage in battle. This ends with the group splitting and leading to a spooky event.


The game is divided into pure excitement and puzzles that you need to solve to advance to the next level. Each level is represented by chapters and they have a set of puzzles that are challenging enough. Some require you to pay more attention than others, but a big part of the solution lies in trying until you understand what to do, something very similar to what happens in the old point and click adventure games is.

The good, the bad, and the overall experience

The game includes a space/time sharing feature. Similar to what we know from classic games like Silent Hill, where being in one place during the day is not the same as being in one place at night. Here you change the time period and you have to interact with a large number of NPCs to understand their history and situation and even change what happens so that you can advance your timeline.

This adds an extra spice to the game. However, the person who doesn’t want to pay attention to the dialogues may feel a bit overwhelmed. Especially if being patient and reading isn’t your thing, this might not be the best option.

music and visuals

The most incredible thing about the game is the music. It has a rarely seen quality and the first touch surprises at its launch. You just want to watch the titles for their soundtrack.

The same happens with the ambient noise, which can be appreciated with a headset, it is highly recommended. Although one is missing. Working with voices to add drama to the dialogue would have been very desirable.

When it comes to the visual aesthetics, the game looks very good during the animations and the portrayal of each character. In its pixel art gameplay, you’ll find that every element you’re looking for in the game is detailed and highlighted so you don’t lose any part of the puzzles. So a combination of dialogues/texts/images can give you the key to find some of the intricate puzzles.


It is advisable? For the music and the artwork, yes. Also, don’t miss this game if you like mysterious and thrilling adventures with point and click touches.

Re: One way trip turn should be available on Steam on October 14th, although the date has changed throughout the year. A demo is already available if you want to get a personal feel for the game.

It is an adventure what it offers and promises. It doesn’t try to invent anything new and focuses all its attention on the player so that he can have a good gaming experience.

Leave a comment